What if there was a new way to play Creatures ...
... that went the opposite way of the usual complaint, 'what happened to
the kits, the real-time biology monitoring we had in Creatures 1 and 2?!' ...
... and instead, made the game's faculties MORE locational, and took out
the built-in encouragement to 'whip about' between creatures and scenery?
... Something a bit more like the limited scrolling the original games
featured, in a way?
Where the world was a vast unknown...
... and maybe went ahead and addressed some of those 'where are the
kits' issues without actually touching anything 'kitlike'.
If I was feeling really nice, I'd give you the option to play it either way, and
disable some of them if you didn't like them.
Well, I'm not going to pretend I know how anyone else would like to play the game, but
I've been doing some experimentation with overhauling the DS UI... it sounds a little like
- The persistent HUD is reduced to just ... the hand. That's it.
- New, extended options are accessed from keyboard hot keys.
- There are no 'place signposts' anymore!
- World generation options are greatly extended ... You can choose whether or not to spawn
with ecology, to run C3 'standalone' (missing functionalities are provided by keybinds,
again ... or maybe a new agent set?) ...
- Season and day/night cycles overhauled + no longer world-wide, there are visible changes
in the world as time passes, and there is DEFINITELY no longer a seasonal gender bias.
- Export/import system, population control features, and 'autorepopulation' is greatly
expanded+added in places it did not previously exist.
- You need a special tool to see what your creatures are looking at. Attention indicator
is silly and indicative of a big design problem in C3/DS genomes IMO.
- Lots and LOTS of new machines, some 'overlapping' the old ones and some adding
programmability to things that were never programmed before... Part of why I want to strip
out so much is to add it back in in machines and puzzles, which seem more design-true to
the game I want to play.
- Pause keybind is fixed for those of us who have no pause key.
- Lots of keybinds I never used (favorite places) were stripped out.
- Everything from the 'megapatch' (that doesn't conflict with the different design
direction of this patch of course) would be included, naturally.